Data-Analysis-Portfolio

This portfolio serves as the culminating project for my Data Analysis training and related tasks.

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Project: Business Review of Markets Across the World Economy

Software and Tools

Project: Business Metrics of Yandex Afisha

As a Junior Data Analyst in the analytical department at Yandex. I analyzed the business metrics of the Yandex Afisha app to help the marketing experts optimize marketing expenses.

Daily Visits to Yandex Afisha

The highest number of visits to the Yandex Afesha app was on Black Friday (24.11.2017). March 31, 2018, was a popular holiday plus observances Worldwide - a holiday can adversely impact visits to Yandex Afisha but black friday stimulated visits.

User Retention by Cohort

The June 2017 cohort had the highest retention rate as of month 11. By the first month (month 1), all cohorts had retention rates of less than 10%.

Lifetime Value (LTV) Cohort Analysis

The June 2017 cohort had the longest duration of LTV; contributed the longest time. However, the September 2017 cohort had the highest LTV. June 2018 cohort had the least LTV.

Customer Acquisition Cost (CAC) Cohort Analysis

CAC per cohort shows uniform but d for each cohort. The August 2017 cohort had the highest cost in a given month while the May 2018 cohort had the least.

Return on Marketing Investment (ROMI) Cohort Analysis

The September 2017 cohort had the highest return on investments, followed by the June 2017 cohort. May 2018 cohort had the lowest return on investments. No cohort has recouped 100% of investments.

General Findings

Recommendations

Software and Tools

Project: Product Range Analysis

As a junior analyst at an online store that sells household goods, I analyzed the store’s product range for the period 29/11/2018 to 07/12/2019.

Product Categorization Model

A near-perfect model was built to categorize the products.

Products in Additional Assortment

About 99% of the products were sold together with others.

General Findings

Recommendations

Software and Tools


Project: A/A/B Test to Inform Business Decisions

Investigated user behavior for a company’s app, and conducted an A/A/B test to assist managers to make an informed business decision.

User Distribution by Group

All groups were present at all times for the test.

User Behaviour

The funnel shows stages of customers’ behavior on the app. The group sizes at each stage indicate the data was split approximately equally.

General Findings

Recommendation

Software and Tools

Project: Customer Churn Prediction and Retention Strategy

I predicted customer churn for a gyms chain and developed retention strategies.

Cluster of Customers

Customers can be optimally classified into 5 clusters

Churn Prediction

Targeting the top 40% of the customers, we would capture about 95% of clients who would churn.

General Findings

Recommendations

Software and Tools

Project: A/B Test for an International Online Store

I have received an analytical task from an international online store. I have to launch an A/B test and give insights into changes related to the introduction of an improved recommendation system.

Customer Journey

Revenue From Each Group

Cumulative revenue from Group A exceeds Group B

General Findings

Recommendations

Software and Tools

Project: Predicting Credit Card Approvals

Built an automatic credit card approval predictor using machine learning techniques.

Decile Analysis

The decile analysis shows that the top 10% of customers have about an 80% probability that their credit cards would be approved. Customers in deciles 1-6 have more than a 50% chance that their credit cards would be approved. Customers in deciles 7-10 have less than a 50 % chance of getting their credit cards approved.

General Findings

Recommendations

Software and Tools

Project: Video Games Sales Analysis

I analyzed video game sales data to identify patterns that determine whether a game succeeds or not.

Number of Games Released in a Year

The number of games released in a year peaked in 2008 and significantly started falling in 2010.

Profitable and Non-profitable Platforms.

The PS2 platform is the most profitable platform, the PCFX platform is the least non-profitable platform.

General Findings

Software and Tools